Application of Team Games Tournament (TGT) Learning Model to Increase Student Learning Motivation at SMAN 1 Palu

Authors

  • Khusnul Khatimah Tadulako University Author
  • Musdalifah Nurdin Tadulako University Author
  • Suwito SMA Negeri 1 Palu Author

Keywords:

Team Games Tournament, Learning Motivation, Cooperative Learning, Students, SMAN 1 Palu

Abstract

This study aims to describe the implementation of the Team Games Tournament (TGT) learning model in enhancing the learning motivation of students in class XE9 at SMAN 1 Palu. TGT is a type of cooperative learning model that integrates elements of games and healthy competition to create an engaging and interactive classroom environment. The research method used was classroom action research (CAR) conducted in two cycles. Data collection instruments included observation and learning motivation questionnaires. The results showed a significant increase in students' learning motivation after the application of the TGT model. This improvement was evident from students' more positive attitudes toward learning, increased active participation, and enthusiasm in completing group tasks. Therefore, it can be concluded that the TGT model is effective in increasing students' learning motivation in class XE9 at SMAN 1 Palu.

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Published

2025-12-01

How to Cite

Application of Team Games Tournament (TGT) Learning Model to Increase Student Learning Motivation at SMAN 1 Palu. (2025). International Journal of Education and Learning Assessment, 1(04), 158-163. https://ijoela.com/index.php/ijel/article/view/91